Green Media
About the Book Series
This series is a critical starting point for readers interested in the growing field of green media studies as a subdiscipline within the environmental humanities and social sciences. It examines the ways in which ‘Green Media’ can influence the public’s awareness and understanding of environmental issues and the ecological impact of media technologies.
Contemporary media are increasingly used to support and frame environmental action by companies, NGOs, activists and related groups, as well as to persuade people to adopt more sustainable lifestyles. Because environmental justice and social justice are intrinsically interconnected, the 'Green Media' series seeks to research how people might become global ecological citizens. It introduces the readers to key environmental issues as these are represented in一and connected to the production, distribution and consumption ofーvideogames, VR, social media, data visualizations, transmedia, film, documentaries, television series, theatre and more.
The underlying questions are: How do green media construct forms of civic engagement on a micro, meso and macro level? How do we conceptualize the impact of green media from a media-comparative perspective? How can green media help transform existing industries as well as corresponding cultural and business practices? What is the ecological footprint of media production, distribution and consumption, and how could sustainable alternatives look like?
Film and the Natural History of Destruction
1st Edition
By Alan Wright
April 07, 2026
Film and the Natural History of Destruction explores the interface between film, memory and ecological thought. It addresses several areas of crucial importance for contemporary film and media studies: biopolitics and ecological catastrophe, cultural memory and film in the Anthropocene, media ...
Ecogames: Playful Perspectives on the Climate Crisis
1st Edition
Edited
By Laura op de Beke, Joost Raessens, Stefan Werning, Gerald Farca
January 19, 2024
With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis. Whether they are providing new spaces to ...






