MediaMatters
About the Book Series
MediaMatters is an international book series on current debates about emerging and transforming cultural practices that engage with (new) media technologies. Contributions to the series critically analyse and theorise the materiality, spatiality, mobility and performativity of these practices in book projects that engage with today’s dynamic digital media culture.
MediaMatters focuses on objects and practices such as: installation art; (digital) performance; site-specific theater; time-based art; experimental film and video; digital and new media art; motion capture; telematics; looping media and digital GIFs; glitch media; cybernetics, robots and AI; virtual reality, augmented and mixed reality; screen media; interactive media, haptic/tactile media; mobile media; tactical media; ecological art and media; media architecture; new museum and exhibition practices.
Key themes are:
- situatedness and site-specificity of media, art and performance
- transformations and (re-)configurations of materials, spaces, movements, and bodies in media, art and performance
- visuality and visibility in the age of the digital interfaces
- media ecologies
- media and the environment
- participatory practices, interactive engagements, and transforming publics in contemporary screen and performance culture
- the role of media technologies in (urban) public spaces
- the materiality and performativity of digital technologies
Please contact Dorothea Schaefter, Publisher at Routledge ([email protected]) if you have any questions about the series or wish to submit a book proposal.
Screen Genealogies: From Optical Device to Environmental Medium
1st Edition
Edited
By Craig Buckley, Rüdiger Campe, Francesco Casetti
November 11, 2019
Against the grain of the growing literature on screens, Screen Genealogies argues that the present excess of screens cannot be understood as an expansion and multiplication of the movie screen nor of the video display. Rather, screens continually exceed the optical histories in which they are most ...
The Player's Power to Change the Game: Ludic Mutation
1st Edition
By Anne-Marie Schleiner
January 17, 2017
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which...
Digital Passages: Migrant Youth 2.0: Diaspora, Gender and Youth Cultural Intersections
1st Edition
By Koen Leurs
June 22, 2015
Increasingly, young people live online, with the vast majority of their social and cultural interactions conducted through means other than face-to-face conversation. How does this transition impact the ways in which young migrants understand, negotiate, and perform identity? That's the question ...
Playful Identities: The Ludification of Digital Media Cultures
1st Edition
Edited
By Michiel de Lange, Joost Raessens, Jos de Mul, Sybille Lammes, Valerie Frissen
January 26, 2015
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern...
Bastard Culture!: How User Participation Transforms Cultural Production
1st Edition
By Mirko Tobias Schäfer
February 04, 2011
New online technologies have brought with them a great promise of freedom. The computer and particularly the Internet have been represented as enabling technologies, turning consumers into users and users into producers. Furthermore, lay people and amateurs have been enthusiastically greeted as ...
Mapping Intermediality in Performance
1st Edition
By Andy Lavender, Chiel Kattenbelt, Robin Nelson, Sarah Bay-Cheng
July 23, 2010
This volume examines afresh the impact upon acting and performance of digital technologies. It is concerned with how digital culture combines the traditional ‘liveness’ of theatre with media interfaces and internet protocols. The time and space of the ‘here and now’ are both challenged and adapted,...
Digital Material: Tracing New Media in Everyday Life and Technology
1st Edition
Edited
By Ann-Sophie Lehmann, Joost Raessens, Mirko Tobias Schäfer, Marianne van den Boomen
May 04, 2009
Three decades of societal and cultural alignment of new media have yielded a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where ...






