Routledge Advances in Game Studies
About the Book Series
Games studies is now firmly established as a popular, important and significant area of study in the academic world. Bringing together theories and thought from a wide range of disciplines, this series features cutting-edge research addressing the major issues in game studies today.
To submit a proposal for this series, please contact:
Suzanne Richardson, Commissioning Editor for Media, Cultural and Communication Studies
[email protected]
Metareference in Videogames
1st Edition
By Theresa Krampe
August 29, 2025
Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames. Drawing on a rich body of research in game studies, transmedial narratology, and neighbouring disciplines, the author combines detailed close-reading style analyses of the indie ...
Metagames: Games about Games
1st Edition
By Agata Waszkiewicz
July 31, 2025
Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional ...
Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field
1st Edition
Edited
By Theresa Krampe, Jan-Noël Thon
June 30, 2025
Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical ...
On Soulsring Worlds: Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring
1st Edition
By Marco Caracciolo
June 27, 2025
The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal. Arguing that the games are strategically positioned in relation to contemporary...
Traveling through Video Games
1st Edition
By Tom van Nuenen
January 30, 2025
This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification. Bridging the disciplinary gap between game and tourism ...
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities
1st Edition
By Poppy Wilde
December 18, 2024
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be ...
Zombies, Consumption, and Satire in Capcom’s Dead Rising
1st Edition
By Connor Jackson
November 14, 2024
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of ...
Central and Eastern European Histories and Heritages in Video Games
1st Edition
Edited
By Michał Mochocki, Paweł Schreiber, Jakub Majewski, Yaraslau I. Kot
October 17, 2024
This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and ...
Asian Histories and Heritages in Video Games
1st Edition
Edited
By Yowei Kang, Kenneth C. C. Yang, Michał Mochocki, Jakub Majewski, Paweł Schreiber
August 28, 2024
This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey...
Manifestations of Queerness in Video Games
1st Edition
By Gaspard Pelurson
August 26, 2024
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book ...
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
1st Edition
By Andrei Nae
January 29, 2024
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly ...
Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
1st Edition
By Amy M. Green
January 29, 2024
This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also ...