Routledge Studies in New Media and Cyberculture
About the Book Series
This series is our home for innovative research in the field of digital media. It includes monographs and targeted edited collections that provide new insights into this subject as its influence and significance grow into the twenty-first century.
To submit a proposal for this series, please contact:
Suzanne Richardson, Commissioning Editor for Media, Cultural and Communication Studies
[email protected]
Locative Media
1st Edition
Edited
By Rowan Wilken, Gerard Goggin
June 16, 2017
Not only is locative media one of the fastest growing areas in digital technology, but questions of location and location-awareness are increasingly central to our contemporary engagements with online and mobile media, and indeed media and culture generally. This volume is a comprehensive account ...
Policy and Marketing Strategies for Digital Media
1st Edition
Edited
By Yu-li Liu, Robert G. Picard
June 16, 2017
With digital media becoming ever more prevalent, it is essential to study policy and marketing strategies tailored to this new development. In this volume, contributors examine government policy for a range of media, including digital television, IPTV, mobile TV, and OTT TV. They also address ...
The Culture of Digital Fighting Games: Performance and Practice
1st Edition
By Todd Harper
February 07, 2017
This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via ...
Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual
1st Edition
Edited
By Astrid Ensslin, Eben Muse
January 27, 2017
This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’...
Latin American Identity in Online Cultural Production
1st Edition
By Claire Taylor, Thea Pitman
November 08, 2016
This volume provides an innovative and timely approach to a fast growing, yet still under-studied field in Latin American cultural production: digital online culture. It focuses on the transformations or continuations that cultural products and practices such as hypermedia fictions, net.art and ...
The Public Space of Social Media: Connected Cultures of the Network Society
1st Edition
By Therese Tierney
August 19, 2016
Social media is restructuring urban practices–through ad-hoc experimentation, commercial software development, and communities of participation. This book is the first to consider how practices contained within social media are situated within a larger genealogy of public space, including theories ...
Mobile Media Practices, Presence and Politics: The Challenge of Being Seamlessly Mobile
1st Edition
Edited
By Kathleen M. Cumiskey, Larissa Hjorth
June 23, 2015
As an example of convergence, the mobile phone—especially in the form of smartphone—is now ushering in new promises of seamlessness between engagement with technology and everyday common experiences. This seamlessness is not only about how one transitions between the worlds of the device and the ...
Mobile Technology and Place
1st Edition
Edited
By Rowan Wilken, Gerard Goggin
November 10, 2014
An international roster of contributors come together in this comprehensive volume to examine the complex interactions between mobile media technologies and issues of place. Balancing philosophical reflection with empirical analysis, this book examines the specific contexts in which place and ...
Racing Cyberculture: Minoritarian Art and Cultural Politics on the Internet
1st Edition
By Christopher L. McGahan
June 09, 2014
Racing Cyberculture explores new media art that challenges the 'race-blind' myth of cyberspace. The particular cultural workers whose productions are addressed are the performance and installation artist Guillermo Gomez-Pena and Roberto Sifuentes, the UK new media arts collective Mongrel, the ...
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play
1st Edition
By Christopher A. Paul
February 14, 2013
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul ...
Disability and New Media
1st Edition
By Katie Ellis, Mike Kent
January 29, 2013
Disability and New Media examines how digital design is triggering disability when it could be a solution. Video and animation now play a prominent role in the World Wide Web and new types of protocols have been developed to accommodate this increasing complexity. However, as this has happened, the...
Cyberpop: Digital Lifestyles and Commodity Culture
1st Edition
By Sidney Eve Matrix
July 27, 2012
Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as 'virtuality,' 'speed,' and 'Connectivity') operate as a conceptual architecture network ...






